![]() Pre-Compiled Shader file, can include support for fallback rendering modesĮxported ScaleForm Movie: used for animated UI ![]() Metadata associated with the FXE for use in Studio (audio, phoneme info). Not used by the game.įacial animation file (eg. "Human.fxa") containing bone definitions. ![]() Windows Help File: used for toolset help, primarily scripting helpĭirect Draw Surface file: a DirectX graphics file format, it can be compressed, hold mipmaps and AlphaįaceFX Actor file (eg. The following file types are in formats created by third parties that may see some usage:Īction Script: used by the ScaleForm GUI package User Template for Market/Merchants (Stores) Table of Contents: used to generate RIM files Resource In Memory file: used by engine at runtime for fast data retrieval in native memory format Pathfinding Walkable, Pathfinding data file Physics file, contains Novodex collision info Mesh file: Contains all vertex, polygon and normal data Meta information: extra information about the associated resource Material file, stores properties of a material Material Object file, stores which textures are passed to a material Material Library file, stores a grouping of material object files Letter combo probability info for name generation Language definition file: Used by the scripting engines Generic File Format: used for almost all data, has become much faster for binary data storage, but has lost flexibility of earlier implementations. Game Data Array: compiled dimensional array data file The following file types are in formats created by BioWare specifically for use with their tools and games:Īnimation sequence: holds single animation sequenceĪrea information: holds designer data about an areaīioWare Template for Random Item GeneratorīioWare Template for Market/Merchants (Stores)ĭragon Age Database Data file: used to deliver content to builders, created by the Builder to builder processĭragon Age Zip file: used to deliver content to players, created by the by the Builder to player processĮncapsulated Resource File: used for packaging resources These file types can be categorised as:įiles can be Art Resources, exported Designer Resources or external resources. Many different file types are generated by the Dragon Age Toolset or are generated by third party applications for use with either the toolset or the game. ![]()
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